@startuml
sprite $filter_9 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000001AEFFFFEA1000000000FFFF00
00FFFF0000FFFF000000001EFFFFFFFFE200000000FFFF00
00FFFF0000FFFF00000000AFFFFFFFFFFB00000000FFFF00
00FFFF0000FFFF00000000EFFFFFFFFFFF00000000FFFF00
00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00
00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00
00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00
00FFFF0000FFFF00000000FFFF0000FFFF00000000FFFF00
00FFFF0000FFFF00000000EFFFFFFFFFFF00000000FFFF00
00FFFF0000FFFF00000000AFFFFFFFFFFF00000000FFFF00
00FFFF0000FFFF000000001EFFFFFFFFFF00000000FFFF00
00FFFF0000FFFF0000000002BFFFFFFFFF00000000FFFF00
00FFFF0000FFFF0000000000000000FFFF00000000FFFF00
00FFFF0000FFFF0000000000000000FFFF00000000FFFF00
00FFFF0000FFFF0000000000000000FFFF00000000FFFF00
00FFFF0000FFFF0000000000000000FFFF00000000FFFF00
00FFFF0000FFFF00000000FFFFFFFFFFFF00000000FFFF00
00FFFF0000FFFF00000000FFFFFFFFFFFB00000000FFFF00
00FFFF0000FFFF00000000FFFFFFFFFFE200000000FFFF00
00FFFF0000FFFF00000000FFFFFFFFFA1000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFF00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00FFFF000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FILTER_9(_alias) ENTITY(rectangle,black,filter_9,_alias,MATERIAL FILTER_9)
!define MATERIAL_FILTER_9(_alias, _label) ENTITY(rectangle,black,filter_9,_label, _alias,MATERIAL FILTER_9)
!define MATERIAL_FILTER_9(_alias, _label, _shape) ENTITY(_shape,black,filter_9,_label, _alias,MATERIAL FILTER_9)
!define MATERIAL_FILTER_9(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_9,_label, _alias,MATERIAL FILTER_9)
skinparam folderBackgroundColor<<MATERIAL FILTER_9>> White
@enduml